about
how I work
I start every project with a a clear understanding of the scope of a project. Getting timeline, budget, and visual goals is very important for me so I can understand a clients project goals.
This helps me avoid setbacks where there might be a miscommunication of project details and helps keep a clean project timeline!
I care about the details, visuals and being able to communicate what the project is trying to show. Whether its through wear on an edge in a texture, dust in certain scenes, After Effects, regardless of what medium the project is based on I want a project to be visually.

who is this guy?
A creative!
I've been freelancing with Artist and creatives since 2021 and often find myself working on interactive projects and engaging projects for startups or music artists
Texturing · 3D Modeling · AR effects · VR ready game assets · 2D album covers and After Effects
I work with
Blender · Maya · Substance Painter · Unity · Effect House · After Effects · Photoshop
What do I do outside of work?
When I’m not modeling I’m usually wathcing westerns and spending majority of freetime on adventures and outdoors!
When im not outdoors I am a huge fan of boulding and also working on 3D projects as well as 3D printing projects, currently working on a car window project for car camping.
My goal is to find clients that are open to working with a creative and making their thoughts come to life, I love engaging with people and having detailed conversions about projects and how we can tackle projects.


